OptionalclassOptionalcolorBody mesh tint color. Defaults to white.
OptionalgeometryBase URL bone mesh .obj assets are fetched from. Defaults to the public Model Health geometry bucket.
OptionalmarkersOptional marker overlay layers — see fetchMarkerTransforms in ./adapters.js.
OptionalonCalled whenever the computed duration changes (typically once, right
after transforms/markers/overlay are set) — use this to size a
scrubber's range without needing a render to read ref.current.duration.
OptionalonCalled whenever playback starts or stops, including when it stops on its
own (e.g. reaching the end) — not just in response to play()/pause().
Use this to keep an external play/pause toggle in sync with actual state.
OptionaloverlayOptional left/right vector overlay. Not currently backed by an SDK motion
data type — see fetchExternalSto + parseExternalSto in ./adapters.js,
which fetch and parse the synced .sto result of external data you uploaded
under a tag of your choosing.
OptionalskipGeometry filenames (source .vtp names) to skip fetching/rendering.
OptionaltrackedBody segment used to anchor the scene origin and initial camera fit. Defaults to "pelvis".
Parsed animation data — see fetchAnimationTransforms in ./adapters.js.
Additional class name applied to the root element.